Haidlmair

Year: 2019
Software: Maya

I was asked to model three factory halls to serve as backdrops. Since there was just one reference image each, getting the camera parameters just right was a bit tricky. Unfortunately EXIF information was not present in most images, so it took a few iterations of blocking/adjusting camera to get a good match. Each hall is plausible in terms of dimensions, distances between instanced elements like beams, windows, etc. remain constant. So theres no forced perspective applied.

The shading is a bit rudimentary as I just rendered to test light interactions with the geometry. The final lighting/shading would be done by Peschke Design in Cinema4D.